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Direction of movement effects under transformed visual/motor mappings
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Abstract
Performance in a discrete aiming task was compared under several transformed visual/motor mappings: rotations by 45, 90, 135, and 180 deg and reflections about the horizontal and the vertical midlines. Eight aiming targets were used, corresponding to eight directions of movement: up, down, right, left, up-right, down-left, up-left, and down-right. Direction of movements were characterized in terms of separable visual and motor components, and two kinds of direction of movement effects were considered. First, a direction of movement effect paralleling that seen in rapid aiming under the usual nontransformed mapping. Second, because rotations, but not reflections, are physically realizable 2-D transformations, a visual/motor control system which is sensitive to physical constraints should perform reflections, but not rotations, in a piecemeal fashion. Results supported the hypothesis that a motor factor having to do with complexity of limb movement accounts for differences in movement accuracy between right and left oblique directions. Direction of movement effects were more evident in reflections than in rotations, and were consistent with the hypothesis that the visual/motor-control system seeks a physically realizable 2-D rotation solution to reflections. Results also suggested that reversal of two orthogonal basis dimensions is far less difficult than reversing only one and leaving the other intact