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Simulating hypervelocity impact effects on structures using the smoothed particle hydrodynamics code MAGI

Abstract

Analysis of interaction occurring between space debris and orbiting structures is of great interest to the planning and survivability of space assets. Computer simulation of the impact events using hydrodynamic codes can provide some understanding of the processes but the problems involved with this fundamental approach are formidable. First, any realistic simulation is necessarily three-dimensional, e.g., the impact and breakup of a satellite. Second, the thickness of important components such as satellite skins or bumper shields are small with respect to the dimension of the structure as a whole, presenting severe zoning problems for codes. Thirdly, the debris cloud produced by the primary impact will yield many secondary impacts which will contribute to the damage and possible breakup of the structure. The problem was approached by choosing a relatively new computational technique that has virtues peculiar to space impacts. The method is called Smoothed Particle Hydrodynamics

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