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Student Perceptions of Simulation Games and Training Software on Improving Course Learning Objectives and Career Preparedness

Abstract

Online simulation and training games were used in two undergraduate courses in agribusiness to help improve student understanding and course objectives. Students responded positively to the teaching activities. The activities also extended the out of class learning environment.student outcomes, technology in the classroom, simulation and teaching, Teaching/Communication/Extension/Profession, A20, A22,

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