Over the last few years the GPGPU (General-Purpose computing on Graphics
Processing Units) paradigm represented a remarkable development in the world of
computing. Computing for High-Energy Physics is no exception: several works
have demonstrated the effectiveness of the integration of GPU-based systems in
high level trigger of different experiments. On the other hand the use of GPUs
in the low level trigger systems, characterized by stringent real-time
constraints, such as tight time budget and high throughput, poses several
challenges. In this paper we focus on the low level trigger in the CERN NA62
experiment, investigating the use of real-time computing on GPUs in this
synchronous system. Our approach aimed at harvesting the GPU computing power to
build in real-time refined physics-related trigger primitives for the RICH
detector, as the the knowledge of Cerenkov rings parameters allows to build
stringent conditions for data selection at trigger level. Latencies of all
components of the trigger chain have been analyzed, pointing out that
networking is the most critical one. To keep the latency of data transfer task
under control, we devised NaNet, an FPGA-based PCIe Network Interface Card
(NIC) with GPUDirect capabilities. For the processing task, we developed
specific multiple ring trigger algorithms to leverage the parallel architecture
of GPUs and increase the processing throughput to keep up with the high event
rate. Results obtained during the first months of 2016 NA62 run are presented
and discussed