Very simple organisms, such as the single-celled amoeboid slime mould
Physarum polycephalum possess no neural tissue yet, despite this, are known to
exhibit complex biological and computational behaviour. Given such limited
resources, can environmental stimuli play a role in generating the complexity
of slime mould behaviour? We use a multi-agent collective model of slime mould
to explore a two-way mechanism where the collective behaviour is influenced by
simulated chemical concentration gradient fields and, in turn, this behaviour
alters the spatial pattern of the concentration gradients. This simple
mechanism yields complex behaviour amid the dynamically changing gradient
profiles and suggests how the apparently intelligent response of the slime
mould could possibly be due to outsourcing of computation to the environment.Comment: 2014 ABBII International Symposium on Artificial, Biological and
Bio-Inspired Intelligence, 27-28th September, Rhodes, Greec