thesis

Hand gesture recognition in uncontrolled environments

Abstract

Human Computer Interaction has been relying on mechanical devices to feed information into computers with low efficiency for a long time. With the recent developments in image processing and machine learning methods, the computer vision community is ready to develop the next generation of Human Computer Interaction methods, including Hand Gesture Recognition methods. A comprehensive Hand Gesture Recognition based semantic level Human Computer Interaction framework for uncontrolled environments is proposed in this thesis. The framework contains novel methods for Hand Posture Recognition, Hand Gesture Recognition and Hand Gesture Spotting. The Hand Posture Recognition method in the proposed framework is capable of recognising predefined still hand postures from cluttered backgrounds. Texture features are used in conjunction with Adaptive Boosting to form a novel feature selection scheme, which can effectively detect and select discriminative texture features from the training samples of the posture classes. A novel Hand Tracking method called Adaptive SURF Tracking is proposed in this thesis. Texture key points are used to track multiple hand candidates in the scene. This tracking method matches texture key points of hand candidates within adjacent frames to calculate the movement directions of hand candidates. With the gesture trajectories provided by the Adaptive SURF Tracking method, a novel classi�er called Partition Matrix is introduced to perform gesture classification for uncontrolled environments with multiple hand candidates. The trajectories of all hand candidates extracted from the original video under different frame rates are used to analyse the movements of hand candidates. An alternative gesture classifier based on Convolutional Neural Network is also proposed. The input images of the Neural Network are approximate trajectory images reconstructed from the tracking results of the Adaptive SURF Tracking method. For Hand Gesture Spotting, a forward spotting scheme is introduced to detect the starting and ending points of the prede�ned gestures in the continuously signed gesture videos. A Non-Sign Model is also proposed to simulate meaningless hand movements between the meaningful gestures. The proposed framework can perform well with unconstrained scene settings, including frontal occlusions, background distractions and changing lighting conditions. Moreover, it is invariant to changing scales, speed and locations of the gesture trajectories

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