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The Dynamics of Innovation Networks along the Industry Life Cycle: The case of the Video Games Industry
Authors
Pierre-Alexandre Balland
Mathijs de Vaan
Publication date
17 September 2011
Publisher
Georgia Institute of Technology
Abstract
Atlanta Conference on Science and Innovation Policy 2011This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder. ©2011 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.Innovation networks have attracted considerable attention in innovation studies but empirical analyses explaining their formation are still underdeveloped. The paper uses advanced statistical models to estimate the influence of underlying mechanisms of innovation networks dynamics along the video game industry life cycle from 1987 to 2007. We show that the main drivers are stable but their weight change with the degree of maturity of the industry. Implications for innovation and research network policy are discussed
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