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Recruitment Gaming: A New Tool at the Interface of Education and Employers

Abstract

Recruitment gaming embodies an exciting new tool at the interface of the education and private sectors. Employers and recruitment platforms add new complications to the already problematic relationship between game designers and educators. To better understand the emerging recruitment aspects of gaming and identify areas for those in educational technology to participate, the authors address two essential questions: What are the distinctions between recruitment games versus traditional classroom games, and what are the key educational and private sector issues surrounding the implementation of recruitment games? Their analysis is informed by the development and management of an award-winning recruitment gaming platform.postprin

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