Building blocks of the lost past: game engines and inaccessible archaeological sites

Abstract

This paper explores an idea for creating an informal and easily approachable media platform to promote archaeological sites that are inaccessible and lesser known to the public in the form of an educational game. This game will create an illusion of a real archaeological site visit, allowing players direct contact with its environment and surroundings as well as interaction with its ancient and contemporary inhabitants. In an era of international connectivity, globalization, and social networking, it seems appropriate to choose the online computer and mobile gaming industries as media for spreading the interest in heritage and archaeology

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