This thesis presents a stochastic simulation model of
ground combat. The tactics represented in the model are explained in detail, and a brief explanation of the SIMSCRIPT
programming lan^age used in the model is presented. The
model is explained in detail, and the computer routines
v/hich make up the model are included. The input requirements for execution of the model are explained in detail so that
this thesis might become the initial user's manual for
future applications of the model. A typical simulated
battle is presented with detailed explanation of the output
to enable the reader to better appreciate the potential
applications of the model. The current status of the
model referenced in the thesis is prior to the version
which will be used for production runs.Captain, United States ArmyApproved for public release; distribution is unlimited