thesis

Information/knowledge design in contextual hypermedia systems

Abstract

Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Architecture, 1998.Includes bibliographical references (leaves 51-55).As we begin to comprehend the ways we interact with the data/information/knowledge structures which construct our individual perception of reality, we see a shift from the dyadic Cartesian method of reading our environment, to a triadic, or Systems View, which accounts for individual perceptual readings and individual realities. This shift in thinking relates that we are dynamic, self-organizing, complex systems which form an individual perception of our environment based on the relationships we identify between ourselves and the interrelated systems of data/information around us. Recognizing this shift, the research project associated with this thesis, utilizes interactive digital multimedia, or hypermedia, in the design of a set of tools with which to identify and illustrate these interrelated systems. It is the author's belief that once identified, these dynamic relationships will provide an ideal source of user-defined navigation of the group of interrelated objects. The dynamic qualities of hypermedia, which provide the author different modes of linking information of many different data types to one another, making it an ideal venue for the illustration and navigation of systemic relationships. Employing two and three dimensional methods of visual and spatial representation, integrated with in various combinations of graphic organizational models, the product of th is thesis will provide the user an information-rich environment in which to identify and navigate the associative relationships found amongst a group of physical objects, in th is case furniture of modern design. The thesis also looks ahead to speculate on the impact of emerging technologies such as Augmented Reality, Virtual Reality, and Tangible User Interfaces, on the design of information knowledge "spaces". The author will propose a future implementation of these technologies in relation to the current subject of illustration.by Andrew F. Miller.S.M

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