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Robot Assisted Language Learning through Games: A Comparison of Two Case Studies

Abstract

In our research we advocate using game based scenarios for Robot Assisted Language Learning (RALL). We present two case studies that utilized such a methodology and also analyzed what constructs would have a pedagogical benefit. The constructs included various attributes such as, type of robot, location of learning, role of robot, role of teacher, etc. Our results showed that close linkages with existing curriculum reaped benefits and running RALL for small groups of children is the ideal case. We also reflect on how using game based scenarios for RALL resulted in higher motivation for the students

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