University of Canterbury. Human Interface Technology Laboratory
Abstract
In our research we advocate using game based scenarios for Robot Assisted Language Learning (RALL).
We present two case studies that utilized such a methodology and also analyzed what constructs would have a pedagogical
benefit. The constructs included various attributes such as, type of robot, location of learning, role of robot,
role of teacher, etc. Our results showed that close linkages with existing curriculum reaped benefits and running
RALL for small groups of children is the ideal case. We also reflect on how using game based scenarios for RALL
resulted in higher motivation for the students