Title: Design-Based Research on the Use of Homemade PowerPoint Games

Abstract

The results of a three-year design-based research study involving the use of game design as an instructional strategy will be discussed. Students created games in an environmental chemistry class using MS PowerPoint as their design platform as a low-tech alternative to learning a programming language. In addition to examining the effects of game design as an instructional strategy, the individual justifications for using homemade PowerPoint games, microthemes and question-writing, were also examined in isolation

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