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Power Up: Exploring Gaming in LIS Curricula

Abstract

Given their educational potential, increasing accessibility, and growing, diverse user base, games are fast becoming integral parts of library collections and programming. Previous research has found that few ALA-accredited programs offer courses specifically on gaming in libraries, potentially leaving pre-service librarians unprepared to implement games in their libraries. This research study will survey LIS educators to identify factors that promote or inhibit the inclusion or exclusion of content related to games and gaming in their courses and curricula. The findings will be used to provide recommendations for curricula and best practices to better prepare LIS educators and, ultimately, pre-service librarians to engage with games and other new interactive media as part of the transforming universe of LIS education

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