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Communities of Designers: Transforming a Situation into a Unified Whole

Abstract

A new player, digital technology, has entered into the already variegated and often contentious world of teaching and teacher education. This new player promises to disrupt existing practices in some as yet undefined way. It is not surprising that its eventual impact on learning or on educational equity is uncertain, when there is still great uncertainty around basic questions such as which digital tools ought to be considered or what they cost. The previous chapters in this book make a major contribution to the conversation about (digital) technology in education. They address three large questions: How should we integrate technology into learning? What happens when we do? How do we learn to do it (possibly better than before)?published or submitted for publicationnot peer reviewe

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