thesis
Cheating and Virtual Crime in Massively Multiplayer Online Games
- Publication date
- Publisher
Abstract
Massively Multiplayer Online Games (MMOG) have become extremely popular since
the birth of the Internet, with many millions of players playing games such as
Poker and World of Warcraft. However, they do not seem to be well understood,
and academic research into them has been limited. This project explains the
nature of MMOG, and the relationship between MMOG and information security.
This project discusses the problem of cheating in MMOG and it explains what
cheating is, how it occurs, and how information security can be used to
prevent it. The nature of virtual economies in MMOG is discussed, and the
virtual crimes that have affected MMOG along with preventative measures are
examined