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Gimmicks, geeks and gut:challenges and preconceptions from collaborative research in Art, Design and Technology. a case study using Mobile Augmented Reality

Abstract

In this paper we outline the challenges and preconceptions that we have experienced in “Taking the Artwork Home”, a collaborative research project across art, design and technology. Using a research through design approach to create a Mobile Augmented Reality to not only explore ways to enhance audience engagement with the arts but also to the implications of including the views of the gallery and the artists in all stages of the development process

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