A league-wide investigation into variability of rugby league match running from 322 Super League games

Abstract

Purpose:This study investigated sources of variability in the overall and phase-specific running match characteristics in elite rugby league. Methods:Microtechnology data were collected from 11 Super League (SL) teams, across 322 competitive matches within the 2018 and 2019 seasons. Total distance, high-speed running (HSR) distance (>5.5 m·s−1), average speed, and average acceleration were assessed. Variability was determined using linear mixed models, with random intercepts specified for player, position, match, and club. Results:Large within-player coefficients of variation (CV) were found across whole match, ball-in-play, attack and defence for total distance (CV range = 24% to 35%) and HSR distance (37% to 96%), whereas small to moderate CVs (≤10%) were found for average speed and average acceleration. Similarly, there was higher between-player, -position, and -match variability in total distance and HSR distance when compared with average speed and average acceleration across all periods. All metrics were stable between-teams (≤5%), except HSR distance (16% to 18%). The transition period displayed the largest variability of all phases, especially for distance (up to 42%) and HSR distance (up to 165%). Conclusion:Absolute measures of displacement display large within-player and between-player, -position, and -match variability, yet average acceleration and average speed remain relatively stable across all match-periods

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