Social gamification in education: a gamified platform based on the Elgg framework

Abstract

Education, MOOCs and gamification are growing together over the recent years to help students to get better academic results. A literature review was performed to detect the main gamification elements used in current educational field. Therefore, we have modified the well-known Elgg social platform to add some gamification elements to the system. These elements were points, achievements, leaderboards and rewards. For the future, we are planning experiments with students to verify the effectiveness of these elements for engaging students

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