Education, MOOCs and gamification are growing
together over the recent years to help students to get better
academic results. A literature review was performed to detect the
main gamification elements used in current educational field.
Therefore, we have modified the well-known Elgg social platform
to add some gamification elements to the system. These elements
were points, achievements, leaderboards and rewards. For the
future, we are planning experiments with students to verify the
effectiveness of these elements for engaging students