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i-MARK: A New Subtraction Division Game

Abstract

Given two finite sets of integers S\subseteq\NNN\setminus\{0\} and D\subseteq\NNN\setminus\{0,1\},the impartial combinatorial game \IMARK(S,D) is played on a heap of tokens. From a heap of nn tokens, each player can moveeither to a heap of nsn-s tokens for some sSs\in S, or to a heap of n/dn/d tokensfor some dDd\in D if dd divides nn.Such games can be considered as an integral variant of \MARK-type games, introduced by Elwyn Berlekamp and Joe Buhlerand studied by Aviezri Fraenkel and Alan Guo, for which it is allowed to move from a heap of nn tokensto a heap of n/d\lfloor n/d\rfloor tokens for any dDd\in D.Under normal convention, it is observed that the Sprague-Grundy sequence of the game \IMARK(S,D) is aperiodic for any sets SS and DD.However, we prove that, in many cases, this sequence is almost periodic and that the set of winning positions is periodic.Moreover, in all these cases, the Sprague-Grundy value of a heap of nn tokens can be computed in time O(logn)O(\log n).We also prove that, under mis\`ere convention, the outcome sequence of these games is purely periodic.Comment: A few typos have been corrected, including the statement of Theorem

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