In electronic sports, cyberathletes conceal their online training using
different avatars (virtual identities), allowing them not being recognized by
the opponents they may face in future competitions. In this article, we propose
a method to tackle this avatar aliases identification problem. Our method
trains a classifier on behavioural data and processes the confusion matrix to
output label pairs which concentrate confusion. We experimented with Starcraft
2 and report our first results.Comment: Machine Learning and Data Mining for Sports Analytics ECML/PKDD 2015
workshop, 11 September 2015, Porto, Portuga