The central result of classical game theory states that every finite normal
form game has a Nash equilibrium, provided that players are allowed to use
randomized (mixed) strategies. However, in practice, humans are known to be bad
at generating random-like sequences, and true random bits may be unavailable.
Even if the players have access to enough random bits for a single instance of
the game their randomness might be insufficient if the game is played many
times.
In this work, we ask whether randomness is necessary for equilibria to exist
in finitely repeated games. We show that for a large class of games containing
arbitrary two-player zero-sum games, approximate Nash equilibria of the
n-stage repeated version of the game exist if and only if both players have
Ω(n) random bits. In contrast, we show that there exists a class of
games for which no equilibrium exists in pure strategies, yet the n-stage
repeated version of the game has an exact Nash equilibrium in which each player
uses only a constant number of random bits.
When the players are assumed to be computationally bounded, if cryptographic
pseudorandom generators (or, equivalently, one-way functions) exist, then the
players can base their strategies on "random-like" sequences derived from only
a small number of truly random bits. We show that, in contrast, in repeated
two-player zero-sum games, if pseudorandom generators \emph{do not} exist, then
Ω(n) random bits remain necessary for equilibria to exist