We describe a visual programming language for defining behaviors manifested
by reified actors in a 2D virtual world that can be compiled into programs
comprised of sequences of combinators that are themselves reified as actors.
This makes it possible to build programs that build programs from components of
a few fixed types delivered by diffusion using processes that resemble
chemistry as much as computation.Comment: in European Conference on Artificial Life (ECAL '15), York, UK, 201