We revisit a classic coordination problem from the perspective of mechanism
design: how can we coordinate a social welfare maximizing flow in a network
congestion game with selfish players? The classical approach, which computes
tolls as a function of known demands, fails when the demands are unknown to the
mechanism designer, and naively eliciting them does not necessarily yield a
truthful mechanism. Instead, we introduce a weak mediator that can provide
suggested routes to players and set tolls as a function of reported demands.
However, players can choose to ignore or misreport their type to this mediator.
Using techniques from differential privacy, we show how to design a weak
mediator such that it is an asymptotic ex-post Nash equilibrium for all players
to truthfully report their types to the mediator and faithfully follow its
suggestion, and that when they do, they end up playing a nearly optimal flow.
Notably, our solution works in settings of incomplete information even in the
absence of a prior distribution on player types. Along the way, we develop new
techniques for privately solving convex programs which may be of independent
interest.Comment: Version with latencies not normalize