In an era of constantly evolving technology, we are using more and more of our bodies to interact with our technological devices. While prior interfaces required small movement of wrists and fingers to work the keyboard and mouse, we now, for example, use multiple fingers on a tactile interface while holding the device with the other hand and walking down the street. All of this additional movement of our bodies changes the dynamics of how we interact with information systems, and consequently impacts our perceptions, motivations, and decisions in everyday tasks. In this paper we present a new reference discipline, kinesiology, that can inform the study of our physical interactions with technology. We also propose two new variables, direct and indirect physicality, that can be used to better understand how this physicality can affect the user\u27s perceptions and behaviors