End-user programming platforms allow end-users with and without programming experienceto build applications using a user-friendly graphical environment. This study reviews dif-ferent types of end-user platforms focusing on the features obtained from previous end-usersoftware engineering studies: What You See Is What You Get(WYSIWYG), What You TestIs What You Get (WTISWYG), how the learning by examples methodology is implementedand how the performance of end-user programmers is increased through reusable code. Thestudy also establishes the dierence between end-user programming platforms and tradi-tional programming platforms based on the programmer's interaction. In this report, a newin-between category is dened as End-User Professional Programming Platform, which rep-resents the end-user programming platforms that require the end-user programmer to havea certain programming knowledge. Finally, the research discusses current trends and de-nes new features for the future of end-user platforms, in particular the denition of a newconcept, which is What You SAy Is What You Get(WYSAIWYG).Godkänd; 2015; 20150520 (andbra