Restricted Boltzmann machines (RBMs) are powerful machine learning models,
but learning and some kinds of inference in the model require sampling-based
approximations, which, in classical digital computers, are implemented using
expensive MCMC. Physical computation offers the opportunity to reduce the cost
of sampling by building physical systems whose natural dynamics correspond to
drawing samples from the desired RBM distribution. Such a system avoids the
burn-in and mixing cost of a Markov chain. However, hardware implementations of
this variety usually entail limitations such as low-precision and limited range
of the parameters and restrictions on the size and topology of the RBM. We
conduct software simulations to determine how harmful each of these
restrictions is. Our simulations are designed to reproduce aspects of the
D-Wave quantum computer, but the issues we investigate arise in most forms of
physical computation