A simple free-surface particle detection method for two and three-dimensional
SPH simulation has been implemented. The method uses sphere representation for
the SPH particle. The fluid domain is covered by overlapping spheres. A sphere
whose surface is not fully covered considered as boundary. To test particle
boundary status, we used a sum of normalized relative position vectors from
neighbouring particles to the test particle. By checking the existence of un-
covered sphere surface by this vector sum, boundary status of the test particle
can be determined. This boundary detection method can be easily embedded in the
SPH solver algorithm.Comment: 10 pages, 11 figures, Selected Paper from the International Symposium
on Computational Science 201