Wearable Computing

Abstract

We present two examples of interfaces for Mobile Mixed Reality Conferencing. The WearCom interface surrounds the user with a wearable body-stabilized communications space, while the Tangible Conferencing interface represents remote collaborators are live virtual video images attached to real objects. Both interfaces run on commercially available wearable computers, and they demonstrate how Mixed Reality techniques can be used to overcome the limitations of traditional video and audio conferencing

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