A Virtual World Distributed Server developed in Erlang as a Tool for analysing Needs of Massively Multiplayer Online Game Servers

Abstract

At present massively multiplayer online games allow several thousands of players to stay in a single, persistent virtual world. Because of the fast growing interest in this type of servers, we started researching their efficiency and scalability. Our target was an analysis of the MMOG server, which could service up to 1000 players in a single virtual world. We made an assumption that the server will be distributed and running on a dedicated cluster. As the implementation platform we chose Erlang/OTP its main advantages being integration with a distributed database, soft realtime and supporting distributed applications. In this paper we discuss the realisation of the project, and practical aspects of the measurement of server parameters

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