Emotional Body Expression Parameters In Virtual Human Ontology

Abstract

Abstract. To create expressive body animation in Virtual Humans one uses motion captured sequences, because the results are more realistic and credible. This technology is expensive in time and cost. Its reusability is not evident and it depends on the quality of the descriptors one can adhere to animations. We propose an ontology where one can look for animations that can be adapted inside an emotional context. These animations are classified within a representation of emotion. Since we use MPEG-4 animations it is also possible to provide parameters that can enhance the animation to a more expressive performance.

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