Similarity-Based Viewspace Interpolation

Abstract

Visual objects can be represented by their similarities to a small number of reference shapes or prototypes. This method yields low-dimensional (and therefore computationally tractable) representations, which support both the recognition of familiar shapes and the categorization of novel ones. In this note, we show how such representations can be used in a variety of tasks involving novel objects: viewpoint-invariant recognition, recovery of a canonical view, estimation of pose, and prediction of an arbitrary view. The unifying principle in all these cases is the representation of the view space of the novel object as an interpolation of the view spaces of the reference shapes. Representation by similarities to prototypes To recognize a previously seen object, the visual system must overcome the variability in the object's appearance caused by factors such as illumination and pose. It is possible to counter the influence of these factors, by learning to interpolate between stored view..

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