Visual Scripting for Virtual Behaviors
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Abstract
. We suggest an interactive method that visually describes the behaviors of virtual objects, parses the visual scripting and finally achieves the semantics. In this approach, users draw only curves, which describe synchronization among motions as well as geometric motion paths of virtual characters, in the same three-dimensional space. This approach promotes the maximum transfer of the users' knowledge of behaviors of physical objects and actions into virtual environments, so the users can rapidly generate virtual characters' behaviors such as running, walking, grasping, and other motions. 1. INTRODUCTION Despite the growing popularity and the existence of a number of successful 3D graphics applications, learning how to implement or use 3D graphics software is still extremely laborious and it's still an open problem which is the most effective ways for humans to interact with synthetic 3D environments. While systems employing WIMP-style (Windows, Icons, Menus and Pointers) inte..