'Centre pour la Communication Scientifique Directe (CCSD)'
Abstract
International audienceThe aim of the work in progress presented here is to design, implement and evaluate a multisensory virtual environment representing a gladiatorial practice context in order to understand the effects of immersion on the training of technical skills related to the field of armed singular duelling. This work, carried out in collaboration between a virtual reality research team, a biomechanics research team and a historian, has produced a virtual environment that puts gladiatorial combat into context. This environment offers training in typical attacks on a specific combatant, the provocator. The aim is to test certain hypotheses about the conduct of gladiatorial combat in Roman times and the impact of external conditions on the performance of these fighters.</div