Historically, game development faced significant hardware and software
constraints, which limited design and gameplay innovation. However, the actual
advancements in technology and the availability of commercial state-of-the-art game
engines have "democratised" game development, empowering developers to focus
more on their games and creative vision. In recent years, there has been a growing
interest among some developers in exploring 3D pixel art, although with barely a
handful of known projects being made in this vein, and less than that being released to
the market, these developments have served as the inspiration behind this project, on
wanting to develop a 3D pixel art technology and make this novel set of techniques
open source and documented to any developer. Unlike other established styles such as
Toon shading, Physically based shading, and traditional 2D pixel art, among others, the
publicly available documentations for achieving proper 3D pixel art are scant and
sparse. This project addresses this gap by providing a new open-source solution for 3D
pixel art as well as the documentation of how it works, detailing the methodologies
and processes involved while aiming to establish 3D pixel art as a viable and appealing
graphical style. Finally, the project has successfully achieved its objectives by not only
delivering a new 3D pixel art solution and the first complete documentation but also
demonstrating its practical application in a video game through the development of a
prototype demo