Managing Presence Information for Online 2D Games

Abstract

Children can play computer games to learn languages or numbers. There are many educational social games on the Internet. Most of these games are online 2 Dimensional games based on the Web 2.0 and Flash technology to make the game simple and easily understandable. On this game, presence plays on important role that players sense they are being in the virtual world. Therefore, the sense of presence is very important to give entertainment to the players. This paper presents a game platform for the presence information which provides emotional 2D images of the players to the gamming server. Game developers can have benefit from the platform since it provides diverse 2D emotional images of the players automatically. Also, players do not have to set up their presence information on all gamming servers. The paper describes the architecture of the platform and the call flows to use the platform

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