Game Development Of Ibong Adarna Visual Novel
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Abstract
Abstract: Computer games are becoming a main entertainment. But this research tackles about Visual Novel a kind of game that has extremely minimal game-play, story-driven, usually have multiple or branching storyline and is commonly developed and released in Japan. The proponents made a game based on a story tackled in high school, after they developed it; the high school students compared it with a Visual Novel that is made and popular in Japan. The results are; the Ibong Adarna Visual Novel has the advantage with a difference of.08 in the over-all weighted mean but after the statistical treatment, this score is not significant with the score of.017