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Inferring player experiences using facial expressions analysis
Authors
Baltrusaitis T.
Ghijsen M
+4 more
McDuff D.
Pagulayan R. J.
Paris Mavromoustakos Blom
Tan C.
Publication date
1 January 2014
Publisher
'Association for Computing Machinery (ACM)'
Doi
Abstract
© 2014 ACM. Understanding player experiences is central to game design. Video captures of players is a common practice for obtaining rich reviewable data for analysing these experiences. However, not enough has been done in investigating ways of preprocessing the video for a more efficient analysis process. This paper consolidates and extends prior work on validating the feasibility of using automated facial expressions analysis as a natural quantitative method for evaluating player experiences. A study was performed on participants playing a first-person puzzle shooter game (Portal 2) and a social drawing trivia game (Draw My Thing), and results were shown to exhibit rich details for inferring player experiences from facial expressions. Significant correlations were also observed between facial expression intensities and self reports from the Game Experience Questionnaire. In particular, the challenge dimension consistently showed positive correlations with anger and joy. This paper eventually presents a case for increasing the application of computer vision in video analyses of gameplay
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