This volume is the third in a series of books dedicated to Virtual Restoration
and specifically the first dedicated to architecture, or rather to the reconstructive
study of ancient monuments. Within the discipline, virtual restoration
of ancient buildings is certainly the most complex field of application,
as it encompasses all sectors of virtual restoration. This includes mosaics,
frescoes, painted plaster, and stucco, sculptures and plastic works, wooden
works for roofing, and ceramics (roof tiles, bricks, and tiles, etc.). Each area
has its own autonomous intervention methodologies, which are combined
to create the complete three-dimensional reconstruction of the building.
This book illustrates all aspects and issues related to virtual reconstructions
of ancient buildings through 28 specific case studies. The aim is to propose
a correct use of digital visualization of an ancient monument, showcasing
the sources used for 3D reconstruction. It explicates the logical process followed
in reconstructing various hypotheses, and in the most controversial
case studies, it proposes different reconstruction hypotheses or one for each
chronological phase of the ancient object under study for reconstruction