Heritage education for primary age through an immersive serious game

Abstract

Heritage education is an activity that is increasingly present in the educational paths of schools and museums. Cognitive mechanisms and representative devices must be thoroughly analysed and designed in order to promote the creation of didactic paths to foster effective learning experiences. Immersive visualization technologies are well suited for gamification applications and the technological and economic accessibility of VR HMD (head-mounted display) viewers makes these technologies particularly attractive for the development of potentially more widespread methodologies. The present contribution will describe an educational path, and its related experimentation, on the cultural heritage about the production of the typical bread of the Val Pusteria area—and the rural life around it. The project was aimed at primary school children and was based on a serious game in Virtual Immersive Reality

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