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Monitoring a Realistic Virtual Hand using a Passive Haptic Device to Interact with Virtual Worlds

Abstract

We present a prototype of a hands-on immersive peripheral device for controlling a virtual hand with high dexterity. This prototype is as easy as a mouse to use and allows the control of a high number of degrees of freedom (dofs) with tactile feedback. The goals corresponding to design issues, physiological behaviors, include the choice of sensors’ technology and their position on the device, low forces exerted while using the device, relevant multi-sensorial feedback, performance of achieved tasks

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