3D reconstruction with consumer Time-of-Flight sensors

Abstract

This work shows how it is possible to perform reliable reconstructions of 3D scenes captured with Time-of-Flight consumer sensors. A reconstruction algorithm has been upgraded introducing a more advanced strategy for the fusion task. A software application able to process data acquired form the Creative Senz3D and the Microsoft Kinect for Xbox One has been implemented. A series of experimental measurements has been conducted to evaluate the accuracy and the performancesopenEmbargo per motivi di segretezza e/o di proprietà dei risultati e/o informazioni sensibil

    Similar works