Near-Optimal Pure Exploration in Matrix Games: A Generalization of Stochastic Bandits & Dueling Bandits

Abstract

We study the sample complexity of identifying the pure strategy Nash equilibrium (PSNE) in a two-player zero-sum matrix game with noise. Formally, we are given a stochastic model where any learner can sample an entry (i,j)(i,j) of the input matrix A∈[−1,1]n×mA\in[-1,1]^{n\times m} and observe Ai,j+ηA_{i,j}+\eta where η\eta is a zero-mean 1-sub-Gaussian noise. The aim of the learner is to identify the PSNE of AA, whenever it exists, with high probability while taking as few samples as possible. Zhou et al. (2017) presents an instance-dependent sample complexity lower bound that depends only on the entries in the row and column in which the PSNE lies. We design a near-optimal algorithm whose sample complexity matches the lower bound, up to log factors. The problem of identifying the PSNE also generalizes the problem of pure exploration in stochastic multi-armed bandits and dueling bandits, and our result matches the optimal bounds, up to log factors, in both the settings.Comment: 22 pages, 5 figure

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