Experimental Study of the Game Exact Nim(5, 2)

Abstract

We compare to different extensions of the ancient game of nim: Moore's nim(n,≤k)(n, \leq k) and exact nim(n,=k)(n, = k). Given integers nn and kk such that 0<k≤n0 < k \leq n, we consider nn piles of stones. Two players alternate turns. By one move it is allowed to choose and reduce any (i) at most kk or (ii) exactly kk piles of stones in games nim(n,≤k)(n, \leq k) and nim(n,=k)(n, = k), respectively. The player who has to move but cannot is the loser. Both games coincide with nim when k=1k=1. Game nim(n,≤k)(n, \leq k) was introduced by Moore (1910) who characterized its Sprague-Grundy (SG) values 0 (that is, P-positions) and 1. The first open case is SG values 2 for nim(4,≤2)(4, \leq 2). Game nim(n,=k)(n, = k), was introduced in 2018. An explicit formula for its SG function was computed for 2k≥n2k \geq n. In contrast, case 2k<n2k < n seems difficult: even the P-positions are not known already for nim(5,=2)(5,=2). Yet, it seems that the P-position of games nim(n+1,=2)(n+1,=2) and nim(n+1,≤2)(n+1,\leq 2) are closely related. (Note that P-positions of the latter are known.) Here we provide some theoretical and computational evidence of such a relation for n=5n=5

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