Experimentation of a Web Database for Augmented Reality Apps. The case study of ruled geometries

Abstract

The growing field of Augmented Reality Apps is an indication of greater interest, by private markets and public institutions, towards immersive visualization and those tools that can enhance cultural content through user involvement. An often underrated feature of this digitalization lies in the smart language with which the notions are shown, in quick synthesis based on schemes, slides, lists, images, and comparisons. But the continuous input of data in an app can cause various problems, both on the hardware and software front: from the obvious weight gain, not negligible for pocket devices, to the continuous updating of scientific knowledge, that risks leaving behind all those theoretical contents that are not controlled or renewed. To this is added the problem of the constant maintenance of mobile devices for what concerns software, operating systems, security protocols, and systems for decoding existing data, especially for AR Apps that use audio and video devices. With this in mind, and in order to optimize the performance of mobile tools, a digital archive in the form of an open-source site is useful, providing centralized and pre-cataloged data specifically for use in the AR App. In this way, qualified users can contribute to the knowledge presented through a client-server upload system on the site, properly filtered by semi-automatic security checks. The experimentation of the contribution investigates the advantages and possibilities of such a structured system, setting the case study on the theory of ruled geometries, and the architectures corresponding to them

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