Insomnia : the affordance of hybrid media in visualising a sleep disorder

Abstract

The integration of visual and numerical abstraction in contemporary audio-visual communication has become increasingly prevalent. This increase reflects the evolution of computational machines from simple data processors. Computation and interface have augmented our senses and converged algorithmic logic with cultural techniques to form hybrid channels of communication. These channels are fluid and mutable, allowing creatives to explore and disseminate knowledge through iterative media practice. Insomnia is an auto-ethnographic case study that examines the affordance of merging Brain-Computer Interfaces (BCIs) and node- based programming software (TouchDesigner), as a hybrid media system (McMullan, 2020). As a system, Insomnia compiles my archived brain activity data and processes it through a custom designed generative visualisation interface. Documenting and ‘processing’ a sleep disorder is filtered through key concepts of media archaeology, cultural techniques, and practice-led research allowing Insomnia to inform discussion of the affordance of hybrid media. Insomnia is presented as a virtual exhibition with a supporting exegesis. The methodology and outcomes of the project form a framework that bridges science communication and creative practice and points to continued development for interactive installation design

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