“Find Ways to Cope:” Games and Gamification Supporting College Student Mental Health During the Pandemic

Abstract

The COVID- 19 pandemic has created challenges for student mental health in higher education. Emerging literature documents the various challenges that today’s college students encounter, but students’ coping strategies are understudied. Our work examines how college students utilize gaming as a tool to transition into a new campus environment and address mental health. Using a grounded theory approach, our analysis of interviews with freshmen on UC Davis campus during Fall 2021 revealed that college students use mental health apps and games in response to pandemic-related stress and anxiety. Students also articulated connecting to their peers as well as to themselves. We argue that gaming plays a critical role in this historic time by supporting students in their pandemic-lives on a college campus under stressful circumstances

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