We present a GPU solution for exact maximal clique enumeration (MCE) that
performs a search tree traversal following the Bron-Kerbosch algorithm. Prior
works on parallelizing MCE on GPUs perform a breadth-first traversal of the
tree, which has limited scalability because of the explosion in the number of
tree nodes at deep levels. We propose to parallelize MCE on GPUs by performing
depth-first traversal of independent subtrees in parallel. Since MCE suffers
from high load imbalance and memory capacity requirements, we propose a worker
list for dynamic load balancing, as well as partial induced subgraphs and a
compact representation of excluded vertex sets to regulate memory consumption.
Our evaluation shows that our GPU implementation on a single GPU outperforms
the state-of-the-art parallel CPU implementation by a geometric mean of 4.9x
(up to 16.7x), and scales efficiently to multiple GPUs. Our code has been
open-sourced to enable further research on accelerating MCE