Normal classification of 3D occupancy grids for voxel-based indoor reconstruction from point clouds

Abstract

In this paper, we present an automated method for classification of binary voxel occupancy grids of discretized indoor mapping data such as point clouds or triangle meshes according to normal vector directions. Filled voxels get assigned normal class labels distinguishing between horizontal and vertical building structures. The horizontal building structures are further differentiated into those with normal directions pointing upwards or downwards with respect to the building interior. The derived normal grids can be deployed in the context of an existing voxel-based indoor reconstruction pipeline, which so far was only applicable to indoor mapping triangle meshes that already contain normal vectors consistently oriented with respect to the building interior. By means of quantitative evaluation against reference data, we demonstrate the performance of the proposed method and its applicability in the context of voxel-based indoor reconstruction from indoor mapping point clouds without normal vectors. The code of our implementation is made available to the public at https://github.com/huepat/voxir

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