Narrativity in videogames is a complex subject. Most titles prefer delivering traditional
narratives that resemble ones from films and books while other titles provide some choice to
the player and have distinct endings. Yet, most of them fail at providing dynamic narratives.
Unlike other media, in video games the player can interact with the world and the
characters in real time. This theoretically provides a system that should be able to accept the
player’s input and use it to build a coherent and interesting narrative. Is it possible to build a
game with these ideals? and if it is possible, what is the current state of the technology?
The main task will be researching, reading and organizing papers. Understanding what
the researchers are saying will provide enough knowledge to create a solid work. Case studies
will also be done to increase the comprehension of the subject.
The final result offers theoretical knowledge about Interactive and Emergent narrative
and their procedures as well as in Game Design. At the end there is a “Decalogue” with the
most important insights of the work